While it was quite effective, it left the player unable to recruit any lords from the fallen kingdom. The only option left (and it wasn’t a good one) was to prevent the defeated factions from engaging in any more wars. This mod will actively end any war involving a faction that has no fiefs. Peace is simply forced upon the landless factions So to preface, I've been starting off my campaigns in the nation of origin for the characters. My goal is to keep totally purist armies, I don't want to mix faction units. That being said, Battanians have so much appeal but its like they just put them in the game to get steamrolled. I feel like they're so thematic (maybe the most so), but their learning curve is a hard one to navigate. 2: Power situation of thier faction versus yours. When their faction is ****'d and you're is okay, they are easier to get. The power is the field parties + garrisons (not militia), the more fiefs and clans (parties) your faction has the more attractive you are! 3: Thier relation to thier ruler and thier relation to you. Even if you execute the last remaining lord in that faction, the empty faction itself will remain, and will still be at war with you. Any clan in the game can then randomly defect to the defunct faction, and the whole thing will start all over again. Tales worlds continues to microbalance weapon stats while their endgame burns down around them. sG3Pl2q.
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  • mount and blade bannerlord how to defeat a faction